Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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14682
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13398
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38146
?
32923
?
17665
?
35260
?
25191
?
34287
?
37939
?
13390
Total damage to objectives
1150
9606
3841
2213
1836
24848
84304
19715
21623
8041
Total damage to buildings
1091
0
2206
1703
826
8486
4288
4963
9539
1046
Total damage shielded
0
0
0
0
0
0
0
0
0
1006
Total heals on teammates
226
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Rampage (Q)

290xpressed

Spirit of Dread (W)

73xpressed

Devastating Charge (E)

62xpressed

Onslaught of Shadows (R)

11xpressed

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Hecarim

Toughest Matchups

These champions counter Aatrox
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Briar
58.6%
307 Matches
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Udyr
57.7%
305 Matches
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Warwick
55.7%
583 Matches
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Amumu
55.2%
625 Matches
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Volibear
54.5%
367 Matches
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JarvanIV
52.9%
662 Matches
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MasterYi
52.8%
498 Matches
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Evelynn
52.8%
193 Matches
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Nocturne
52.6%
774 Matches
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Lillia
52.2%
341 Matches
Error fetching data

Summoner spell

Most popular spells
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?
49.6% WR(14973 Matches)
?
?
42.1% WR(603 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.92% WR3,476 Matches
Core build
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?
?
?
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Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Hecarim
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Xin Zhao
1.00KDA4.50
0.32%Kill Participation0.51%
27Vision Score36
13,398Damage Dealt25,191
6Max CS Advantage68.2
4CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in your favor.

You could use this early advantage to purchase items like:

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1Max Level Lead3
Blue60,340G
Difference+13,125G
Red73,465G
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9,983G
?
11,774G
?
16,699G
?
12,089G
?
9,795G
6,919G
3,508G
2,987G
5,167G
518G
16,902G
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15,282G
?
13,712G
?
17,256G
?
10,313G
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